Ridz

Works

Intro

Education

Education

2013 - Multimedia University graduate, in Virtual Reality. 95% art related, 5% technical (no coding).

Experience

Experience

8+ years in the creative industry From a game department to a game studio, to a, oil and gas company … to be precise, I was in they’re digital (education) department, so no life was lost.

Expertise

Expertise

Digital arts from logos to paintings, to 3D modeling and rigging works. All in a days work for me.

2D - Raster

2D - Vector

3D Related

Documentation

E-learning

2013

3D MODELER

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Les'
Copaque

Game Dev. - 3D Works


Create game content for mobile, primarily
modeling and textures. This also includes
2D works such as GUIs and icons.

Additional info:


Was in-charge of handling rigging related
works be it creating or supervising.

Softwares used:

2013

2019

RIGGING

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Streamline
Studios

Game Dev. - Rigging


Setting up rigs and technical setups
for games aimed at console/desktop.

Additional info:


Was exposed to more technical duties
coding within Maya and setups in Unreal.

Softwares used:

2019

2019

DESIGN

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Petronas
Digital

E-learning - Design


Create education/training content, did
primarily 2D works, graphics and design
but also created the module itself.

Additional info:


Data cleanup using Excel, begin executing
formulaic workflow to not only automate
the work, but also reducing errors.

Softwares used:

2019

My Works

Starting with 2D

2D art has been my drive. Primarily focused on creating vibrant, stylized cartoon artworks, whether it'd be illustrations, textures, GUIs, you name it. Proficient with either vector or raster workflow.

Raster based artworks, these are game assets and the user interface for a mobile game targeting towards the general public, primarily kids.

Softwares used:

Going for a clean design and the process, a mixture of raster and vector works. Showcasing the user interface for another game on mobile aim towards kids. 3D assets from the game were also used creating the game's icon.

Softwares used:

Raster based drawing style graphics. These user interface graphics was rolled out for a mobile game, again, geared towards kids.

Softwares used:

These raster based artworks are character sprites used for creating subtle 2D animations or avatars for the in-game characters. These works shown are for multiple mobile games whose target audience are primarily kids.

Softwares used:

Photo editing works (for the most part) to create the user interface graphics for yet another game for mobile. A spot-the-difference type of game, focusing more towards kids but the game was made with a broader audience in mind.

Softwares used:

Heavily leaning towards vector graphics, these assets were created for educational/training purposes, e-learning modules. In charged of not only creating assets but also designing the modules in Storyline. The target audience for these modules are for in-house training.

Softwares used:

Side note,

I struggled with anatomy, lifeless drawings and coloring/shading. But rather than shy away from these challenges, and through passion and practice, turning these weaknesses into strengths.


Anyways,

what I’m able to muster (but not limited to):

  • Texturing (for 3D)
  • Icons or logos
  • GUIs

Click to expand

Raster based artworks, these are game assets and the user interface for a mobile game targeting towards the general public, primarily kids.

Softwares used:

Going for a clean design and the process, a mixture of raster and vector works. Showcasing the user interface for another game on mobile aim towards kids. 3D assets from the game were also used creating the game's icon.

Softwares used:

Raster based drawing style graphics. These user interface graphics was rolled out for a mobile game, again, geared towards kids.

Softwares used:

These raster based artworks are character sprites used for creating subtle 2D animations or avatars for the in-game characters. These works shown are for multiple mobile games whose target audience are primarily kids.

Softwares used:

Photo editing works (for the most part) to create the user interface graphics for yet another game for mobile. A spot-the-difference type of game, focusing more towards kids but the game was made with a broader audience in mind.

Softwares used:

Heavily leaning towards vector graphics, these assets were created for educational/training purposes, e-learning modules. In charged of not only creating assets but also designing the modules in Storyline. The target audience for these modules are for in-house training.

Softwares used:

Onwards, to 3D

Specializing in 3D, experienced in modeling, texturing and rigging. Mainly done low-poly modeling as the companies I've worked primarily focused on making app/games for mobile devices ... before gaming phones was a thing. But I've also done game rigs for high-poly characters geared towards console/desktop. I've done rigging primarily in Maya and have ventured in writting scripts in MEL.

Various 3D, low-poly models consisting of props as well as environments, made for mobile games. The textures were digitally painted rather than photo edited.

Softwares used:

These characters are low-poly models, built for mobile. They are also rigged meeting gaming and mobile requirements when it comes to animating.

Softwares used:

I've done rigging works on characters other than humans. Going for low-poly modeling, built for gaming on mobile.

Softwares used:

Fun fact,

I picked up rigging through self-driven exploration and the wonders of reverse engineering during my professional journey. It was a solo endeavor (no mentorship), fueled by curiosity and the desire to expand my technical know-how.


Showtime

Sit back and relax, here's my (only 2 minutes) rigging reel, showcasing what talented animators could accomplish with'em.

Click to expand

-VIDEO CONTAINER-
If you're seeing this, your browser does not support the video tag.

- Note to self, remember to explicitly highlight that ‘I DID NOT ANIMATE THESE’ -


Various 3D, low-poly models consisting of props as well as environments, made for mobile games. The textures were digitally painted rather than photo edited.

Softwares used:

These characters are low-poly models, built for mobile. They are also rigged meeting gaming and mobile requirements when it comes to animating.

Softwares used:

I've done rigging works on characters other than humans. Going for low-poly modeling, built for gaming on mobile.

Softwares used:

Today ...

With my background rooted in the creative industry, you might not expect coding to be part of my skill set, but it’s a journey I’ve recently embarked on.
I started with Python, driven by a fascination for organizing and analyzing data. The process of keeping data clean and structured has been incredibly rewarding, and it’s inspired me to explore possibilities like data science in the future.

Let me first start off with this website, being a new skill set I’ve obtained throughout my coding adventure. While it may not be anything advance or perfect, this website was something I’ve taken upon myself to doing it from scratch as it better represent myself, primarily as my portfolio since the free option offered was very limited. I did use Qodo and ChatGPT, tremendously helping out in the coding department but it’s not simply all copy and paste and I treat AI as an advance Google search.

Softwares used:

The first exposure to coding was during my time at Streamline, where I delved into rigging, via scripting. While working on e-learning modules in Storyline 360, coding was minimal at best, relying instead mainly on node-based logic and know-how.
Coding became essential when I managed data related tasks, cleaning and prepping user data linked to e-learning modules, for server migration. as the given tasks were carried out in Excel, automation and zero to minimal no human error/intervention was the goal.

Softwares used:

As my interest grew for technical skills, I dove truly into coding beginning with Python through a data analysis course on freeCodeCamp.org. Creative workarounds are my go-to for achieving desired outcomes/looks but with coding knowledge, it opens-up endless possibilities.Coding has become a perfect outlet for my love in problem-solving thus fueling the urge to learn and grow in this field. And although Javascript’s syntax greatly differs, understanding core coding concepts has definitely been a tremendous help as I developed this website of mine.

Softwares used:

Fun fact,

This portfolio was done from scratch with assistance from AI of course. But nothing was entirely copy-pasted, nor made by just a single click.


Click to expand

Let me first start off with this website, being a new skill set I’ve obtained throughout my coding adventure. While it may not be anything advance or perfect, this website was something I’ve taken upon myself to doing it from scratch as it better represent myself, primarily as my portfolio since the free option offered was very limited. I did use Qodo and ChatGPT, tremendously helping out in the coding department but it’s not simply all copy and paste and I treat AI as an advance Google search.

Softwares used:

The first exposure to coding was during my time at Streamline, where I delved into rigging, via scripting. While working on e-learning modules in Storyline 360, coding was minimal at best, relying instead mainly on node-based logic and know-how.
Coding became essential when I managed data related tasks, cleaning and prepping user data linked to e-learning modules, for server migration. as the given tasks were carried out in Excel, automation and zero to minimal no human error/intervention was the goal.

Softwares used:

As my interest grew for technical skills, I dove truly into coding beginning with Python through a data analysis course on freeCodeCamp.org. Creative workarounds are my go-to for achieving desired outcomes/looks but with coding knowledge, it opens-up endless possibilities.Coding has become a perfect outlet for my love in problem-solving thus fueling the urge to learn and grow in this field. And although Javascript’s syntax greatly differs, understanding core coding concepts has definitely been a tremendous help as I developed this website of mine.

Softwares used: